![]() They loosely use similar game mechanics, even if the feel and aesthetic are completely off. If you enjoyed Hotline Miami, I think it’s only natural that you would also enjoy Mr. Going in expecting the same thing would definitely disappoint a few people. ![]() ![]() Swifty definitely scores much higher than when compared to Hotline Miami. Swifty is a poor attempt to recreate Hotline Miami and completely misses in its attempt to even capture the true essence of the original game, but you can set off all the explosives in a room just as you teleport through a wall, leaving all of the enemies trapped inside to meet their fiery demise, so the game is still pretty alright”. In fact, I wouldn’t even want to put them in a sentence together. It gets very tense, but I would never put it on the same level as Hotline Miami. Towards the end of the game, when almost every enemy has, like, an automatic grenade shotgun? Maybe it’s closer to Hotline Miami, but only in the sense that you’re going to die a lot. You get no sense of the fragility of human life, just the overwhelming sensation of how fucking badass it is to teleport through a guy and kick him through a fucking window. It’s an incredibly empowering experience, far from the endorphin-fueled lesson in mortality that Hotline Miami was. Teleporting through walls and stringing together kills by warping between enemies is a lot of fun, and the action rarely stagnates. Or you can always opt for the silent, stealthy approach. You can barge in, punching and teleporting your way through everything. There’s quite a bit of enemy variety though, and the game will give you options on how you’d like to tackle them. It’s not like there’s combos or anything, you just mash the button to kill people. The weapons you do find lying around are usually pretty similar in how they work, because again, they’re almost all either blunt objects or projectiles. Not even to throw the gun at someone, you can’t even touch the guns. You can chuck a wad of money at someone to knock them out, but you can’t pick their gun up off the floor to use. Punching, using blunt objects to knock people around, throwing coffee cups and shit in their face, just whatever you find lying around. Unlike Hotline Miami, you’re forced to stick to melee combat. Swifty is an incredibly satisfying brawler, and uses its gimmick in quite a few interesting ways. But he wasn’t even wearing a shirt, so I don’t know what he needed to dry-clean. Kinda like my dad, one minute he’s going out for cigarettes and the next he shows up at my graduation asking if he could borrow five bucks for dry-cleaning. That intense adrenaline rush, the sensation of knowing that in the brief few seconds after you storm through that door, someone will be dying? The chaos of all your planning and strategy crumbling in the heat of the moment? All of that is gone, and instead we got the ability to instantly vaporize and materialize somewhere else. Swifty kinda just swaps that out for super powers. Where Hotline Miami was an intense game with a powerful feeling of life and death, Mr. Swifty is kinda like if that guy was in Hotline Miami, and also if there were no drugs involved. You know the blue guy from X-Men? Not the one with the tits, the other dude. And you need to infiltrate a high-security tower thing to get your dip back. Swifty puts you in the shoes of the one and only Mr. ![]() Lol!Ī top-down, fast-paced beat-em-up for the Nintendo Switch and PC, Mr. But did you know there’s a video game for it now too? Sometimes you just gotta quote the show and Reddit will like that. You know that one? That’s my favorite show. Burp haha science lol everyone is slowly dying, where’s my chicken tender dip? I need my chicken tender dip.
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